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Scarlet nexus gimmick
Scarlet nexus gimmick







  • Demonic Spiders: Unsurprisingly, all the enemies introduced into the DLC are a step above their base game counterparts.
  • And all of this is punctuated by a wonderful mix of Incompatible Thoughts, the normal rival music, demonstrating that everyone finally trusts each other enough to beat down the biggest badass in the world. Each section is punctuated by Kasane or Yuito getting a stronger showing during each section of gameplay, until Karen just simply can't dodge anymore by the last part - where you get to deliver the last few hits to finally take the boss down. until one by one, the other teammates arrive, each getting a turn in the spotlight as they either counter or smash Karen Shiden leads the pack by shocking Karen, giving Hanabi a chance to blast him with her flames Tsugumi effortlessly counters Karen's mirrors before Kagero gets an impressive cheap shot on him and Gemma blocks a kick and slams Karen hurtling into the air, which is followed by an amazing combo where Luka, then Arashi, then Kyoka just pound him into submission. Hitting is nigh impossible, and all seems lost. It's virtually the same as the first phase, except Kasane or Yuito have to contend with it alone.

    scarlet nexus gimmick

    But the final phase takes the cake - it's effectively a glorified cutscene, but this makes it no less fun. What follows is utter bedlam as phantoms and powerful effects litter the battlefield, almost neccisitating the use of Hypervelocity and Sclerokinesis to survive. When the first phase doesn't do the trick, the boss resorts to having reality crash around them and form their own Other.

    #Scarlet nexus gimmick full

    Was there ever any doubt? You've fought him before, so you have some idea of what they're capable of, but they push their tricks into overdrive for the first phase, utilizing abilities that require the full team to counter. The best part is that both sisters have really weak Brain Crush gauges - it's a wild, chaotic, fast-paced fight where both sides can slug it out at their best a battle between two teams who, due to the mechanics, are now Glass Cannons duking it out to one of the best tracks in the game. Then they still aren't done, because they'll bust out their own Brain Drive and Brain Field on you. Their animations are top-notch, and like the Dominus Circus above, they effectively have five phases, with each phase representing new tricks Yuta pulls out of her sleeve, culminating in the Dual Boss unleashing an awesome Desperation Attack where the two sisters rock out to the Awesome Music in the background and unleash sound wave after sound wave at the player getting hit results in an HP to One attack, so it only feels all the more impressive if the player manages to dodge the attack.

  • The Melone twins are themselves a special gift that only Kasane players get to fight.
  • The finishing blow is particularly epic, because it's the first time the protagonists pull out their SAS skills for a finisher - including setting it on fire, teleporting in to deal some serious damage, and finishing up with duplication to hit it from all sides before sending all the duplicated debris they can possibly control into it. It's a long but satisfying battle for sure. The first three phase each have unique movesets and weakpoints, and the last one combines the moves and weaknesses of the previous three to give a real test of your knowledge of its abilities while busting out an extremely catchy electro swing theme song.
  • Dominus Circus, a strange one-of-a-kind Other with a whopping four phases.
  • The Melone Sisters fittingly get a hard-rock song that wouldn't sound out of place as one of the climatic rival battle themes in Namco's other major RPG series, which stands out for its high energy and amazing guitar solo that perfectly encapsulate the spirit of their boss fight.
  • scarlet nexus gimmick

    Dominus Circus' final phase boss music is a comically upbeat and incredibly catchy electro swing number that you'll be bopping your head to during the whole bout.It's a beat that just encourages you to stay a while, enjoy the food, and the company.

    scarlet nexus gimmick

    It's such an addictive, upbeat song that totally fits Musubi's role as a popular hangout for OSF officers and citizens alike and later, a neutral zone for the characters to meet up after the Suoh Incident and the OSF's fracturing in half.

  • "Welcome to the Musubi's", the theme for Musubi's.
  • " Dream In Drive " by The Oral Cigarettes serves as the video game's opening, switching from gritty hard-rock in the verses to a much dreamer soundscape in the chorus and bridge, complimenting the beautiful visuals spectacularly.
  • Annoying Video Game Helper: Wataru and Haruka will frequently remind the player of status effects and breaking Other shells even late into the game regardless if the player has had a good grasp on them or not.






  • Scarlet nexus gimmick